Sample: Why we lock the glossary first

2 min read

AI translation Korean original

Contents

This is a sample post to show how localization notes look on this blog.

Unstable terminology makes dialogue unstable

When the same skill has different names on different screens, players start doubting the translation before they have even learned the system. That is why we lock the glossary before assigning dialogue drafts.

Locking it does not mean it can never change. It means changes go through a single channel.

What to record when locking a glossary

Field Why it matters
Source text Lets us check later whether two entries refer to the same thing
Translation The wording used in the current build
Prohibited terms Synonyms that must not be used
Context Whether this is a skill, a place name, or a joke

Once you settle on a term, keeping another file from quietly overturning that decision is harder than translating it in the first place.

Checking everything by hand becomes easier to miss as builds accumulate. The sample program Glossary Lint is a fictional tool created to illustrate that gap.

Replace this entire file when you are ready to publish real work notes.

Back to notes